Jun 18, 2007, 06:24 PM // 18:24
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#1
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Wilds Pathfinder
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Maniacal Interrupt Spammer
Here's a fun build I made incorporating some of the new Mesmer buffs:
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Maniacal Interrupt Spammer (Me/Mo)
Illusion: 15
Fast Cast: 11
Inspiration: 11
Healing: 1
Mantra of Recovery: For 16s all spells recharge 50% faster
Clumsiness: For 8s, Hex interrupts foe's next attack and does -92 damage
Power Return: Interrupt a spell, foe receives +6E
Auspicious Incantation: For 20s, the next spell you cast is disabled 6s longer, gives 176% of energy cost
Ethereal Burden: Snares foe -50% speed for 10s, net +7E when it ends
Kitah's Burden: Snares foe -50% speed for 10s, net +7E when it ends
Ether Feast: Drain -3E from foe, gain +39HP (max +117HP) per unit drained
Rez Chant: Rez ally from half-range with your HP, 7% energy -or- Frustration: For 20s enemy spells cast 50% slower, -50 per interrupt
Build: OQNEAasj2xM6QBoxGgorFACXBA
Gear: PkpBlOZDjiqol2I90sl0IzADi0IZSnl0Itgrl0IBLA
I also bring an extra staff with dual 30HP mods (max +60HP) for kiting emergencies.
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Under MoRecovery I can cast Clumsiness every 2.5s against physical enemies, or I can cast Power Return to interrupt casters (and Paragon Chants) every 2s, or I can mix them both against hybrid enemies who cast and attack.
As long as I cast AI->EB and AI-KB under MoRecovery, I never run out of energy (I usually snare a foe other than the one who gets Clumsiness spam). I can heal every 4s with the new fast casting Ether Feast (it's .6s to cast here, along with the other spells). I also rez in 3.6s with Rez Chant instead of the normal 5s, which is ready every 7.5s under MoRecovery.
A lot of fun to play that really hurts when an opponent tries to attack through Clumsiness. If they decide to wait you out, then they are no longer a major threat to your team. If you are interrupting a caster regularly with PR, their efficiency and impact are gimped as well.
Give it a try and see what you think.
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Jun 19, 2007, 11:15 PM // 23:15
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#2
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Wilds Pathfinder
Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
Profession: Me/E
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I tried this and it was awesome
Killing casters, the change i made was getting rid of one of the burdens in replacement for Frustration. And as a bonus frustration works with clumsiness, for that extra kick.
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Jun 20, 2007, 02:21 AM // 02:21
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#3
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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So THIS is the build that's been pissing me off in RA.
You're a very bad man for even coming up with this.
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Jun 20, 2007, 03:51 PM // 15:51
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#4
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Wilds Pathfinder
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^^^ Thanks!
Quote:
Originally Posted by Pwny Ride
I tried this and it was awesome
Killing casters, the change i made was getting rid of one of the burdens in replacement for Frustration. And as a bonus frustration works with clumsiness, for that extra kick.
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Heh, I had Frustration with this in my early tests, but at times my energy would run out without two Burdens because of the expense of Clumsiness. My energy fountain combo of AI+KBurden/AI+EBurden each deliver a net +28E every cycle, which comes every 15s under MoRecovery. That's a lot of energy to lose by dropping a Burden. It can work as long as you don't spam Clumsiness too much.
I also switched Frustration for Power Return, but then I was left twiddling my thumbs vs. casters.
Other fun setups I've tried:
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Clumsy Degenerate (Me/x)
Illusion: 15
Inspiration: 11
Fast Cast: 11
Clumsiness: Hex does 90 damage and interrupts if foe attacks
Illusion of Pain: -10 degen for 10s, enemy gets up to +150 HP if it ends, 5s recharge
Accumulated Pain: Deep Wound and -35 damage on foe with two Hexes
MoRecovery: For 16s all spells recharge 50% faster
Auspicious Incantation: For 20s, the next spell you cast is disabled 6s longer, gives 176% of energy cost
Kitah's Burden: Snares foe -50% speed for 10s, net +7E when it ends
Ether Feast: Drain 3E from foe, receive +43HP (max +129HP) per unit drained
Rez -or- Ethereal Burden
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Clumsy Signess (Me/x)
Illu: 16
Inspiration: 13
Fast Cast: 4
Clumsiness: Hex does 92 damage and interrupts if foe attacks
Sig of Clumsiness Interrupt attacking foe for 60 damage
Mantra of Inscriptions: Signets recharge 46% faster for 78s
Ether Sig: net +19E
Leech Sig: Intrrupt an action, +16E if it was a spell
Sig of Humility: Remove elite for 16s
Ether Feast: Drain 3E from foe, receive +47HP (max +141HP) per unit drained
Rez -or- Frustration: For 20s foe takes -50 damage each time he's interrupted, spells cast 50% slower
(MonkeyForLove helped with this one)
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Symbols of Clumsiness (MePa)
Illusion: 16
Fast Cast: 11
Inspiration: 11
Clumsiness: Hex does 92 damage and interrupts if foe attacks
Illusion of Pain: -10 degen for 10s, foe gets up to +150 HP if it ends, 5s recharge
Signet of Clumsiness: Interrupt attacking foe for 60 damage
Symbols of Inspiration: For 12s each Signet used gives you +8E
Mantra of Inscriptions: For 74s all Signets recharge 43% faster
Remedy Signet: Remove a Condition, 4s recharge (almost 2s under MoI)
Ether Feast: Drain 3E from foe, receive +43HP (max +129HP) per unit drained
Rez -or- Frustration
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Last edited by arredondo; Jun 20, 2007 at 03:58 PM // 15:58..
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